There are also now tricky navigational challenges that will test your skills to the limit. Intentional or not, this is what I was reminded of. But what you do get is the four gods introducing their trials to you in the same way that Richard O’Brien would do in The Crystal Maze. The same goes for Zeus and Prometheus narrating your journey. As a result, there is no bickering amongst them all like back in the Hall of the Gods. Unlike the main campaign, the gods are now dotted throughout the new area. In the centre is the Pantheon where the seats of the gods are housed, and around this are four areas all dedicated to the same gods you saved in the main game: Ares, Aphrodite, Athena and Hephaistos. Instead, it acts like a giant hub area with portals dotted liberally around the place that lead to Olympos Trials. Olympos is a smaller open-world than the main game, with much less of an emphasis on exploration and combat this time. They are once again greeted by Hermes who explains that, in order to get to the inner circle of the gods, Fenyx will once again need to prove themselves worthy. It's just that good.We pick up the A New God DLC with Fenyx entering Olympos for the first time. Basically, the tl dr is if Breath of the Wild is a 10/10, this game is an 11/10. The story gives you good reasons to explore the entire environment and its dedication to realistic Greek Mythology (as opposed to Disney nonsense) is admirable. The writing is funny too, and even though not every line hits, you actually care about the characters and empathize with them when they are sad or feel hurt. You can find shards to upgrade your armor and weapons to help with combat, or you can find coins to upgrade your abilities to help with puzzles or even let you skip some of them entirely. As a result, exploration always feels rewarding because you're not just going to find a weapon when you've been full for the last 12 hours, and you're not just going to find 1/4 of a heart when you already have 20. The game has so many systems and ways that you interact with the world, and there are rewards that help upgrade everything. Even with combos that feel super OP at times, encounters are rarely a cakewalk, and you're encouraged to keep exploring to find potion ingredients even all the way into the endgame. Combat is super complex, and with dozens of buffs to choose from based on your two armor pieces and three weapons, there are so many different ways to tune fights to your liking. Platforming challenges are always a joy, and there's way more variety in puzzles because there are so many ways to move Fenyx around. No two players will travel across a field or gap in exactly the same way. You have so much stamina and so many ways to use it after just a little bit of exploration and upgrades. But you know what? This game does all of those things better. But you know what? This game A lot of critics are looking down on this game because it copies a lot of its core ideas from Breath of the Wild. A lot of critics are looking down on this game because it copies a lot of its core ideas from Breath of the Wild.
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