Īllow players to start a new campaign directly on any unlocked island from the map in the menu.įive regular islands introduced at the game release. All statues and coin chests were removed from the fifth island.Building upon the award-winning twist on tower defense gameplay and mystery of classic Kingdom, New Lands introduces an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of. The number of small portals on the sea side of the fourth island was increased from two to three. Kingdom: New Lands provides a welcome yet challenging & strategic experience for newcomers and longtime fans alike.The architecture shrine was removed from the first island.This granted to the game a lovely feeling of continuity, as the game is never completely "over" when an island's challenge is overcome. One of the major additions to Kingdom: New Lands since the previous game is the idea of islands and the possibility for the Monarch to migrate between them, like bird flocks migrate between lands, usually fleeing from the winter. These are is the current speedrun world records for all five islands in a row, with all features unlocked. Replacement mount which generates coins when it grazes.Įnables construction of the knight towers.įor the sixth island, see: Skull Island (New Lands) Speedrun To understand the difference, see: Signpost. Note: the unlockables listed on each island are those unlocked there, and not necessarily found there. On every island, except for the Skull Island, the Monarch can encounter signposts that will unlock new mounts, statues and hermits that can help them on their journey. If the player start a new save or manually select a different island, they'll lose everything, and start from scratch. The Monarch will also bring the content of their pouch. Each knight can also bring up to 4 additional archers from their company. When travelling to the next island, using the boat, the Monarch can bring up to 3 builders, 4 archers, and 3 knights. On the map screen, the player can confirm the travel to the next island or change the selection by tapping the left and right buttons to choose any island already unlocked, except the one the boat was rebuilt on.Īll islands have similar geography, but each successive island gets progressively larger and harder, affecting the amount of stuff that can exist in the Kingdom, including portals, vagrant camps, all sort of Kingdom structures, and unlockables. This, up to the fifth island, which give access to the sixth, also known as the Skull Island, where there is no boat at all, but a special condition to escape from there. Setting sail from an island for the first time in a campaign makes the next island in sequence accessible-on the map, the clouds over it vanish. The Kingdom has to repair the boat and set sail for new lands. At this stage, all other islands on the map are covered by clouds. Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth. There are six islands in total, and only the first one is available upon starting a new campaign.
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