![]() Shy Guy Bazaar notwithstanding, the new tracks are all of a very high standard, containing plenty of shortcuts, alternative routes and secrets. Underwater sections aren't quite as welcome - who wants to be slowed down? - but are effectively combined with gliding sections and shortcuts to increase the sense of strategy and variety.Īs for the courses, Mario Kart 7 once again features 16 classic tracks selected from past games in the series, and 16 brand new ones. It's all quite strategic and a lot of fun. Alternatively, a quick swoop will see racers hit boost pads or land on coins and items. Whilst in flight, players can attempt to stay airborne for as long as possible, dodging ground-based players and obstructions, as well as reach new areas. Certain courses feature speed ramps, which propel players into the air. The game's new racing mechanics, thankfully, offer a much more welcome change, especially the gliding. Of course, many will be used to the game's power-up system by now and items are only really frustrating in the hands of the computer. This, fortunately, is very rarely unlocked. The new power-ups, meanwhile, aren't particularly innovative or exciting and include the Fire Flower - a simple but effective multiple projectile attack - the Tanooki Tail - which enables players to swat rivals and certain obstructions, though it doesn't last long enough to make much of a difference - and the Lucky 7, which essentially grants players access to the majority of the game's weapons all at once. It's irritating not being able to dodge and repel certain attacks, resulting in a game that sometimes feels less about skill and more about luck. Unfortunately, the power-up system is still one of the more frustrating aspects of the Mario Kart gameplay experience. As per usual, 50cc is so easy that it's barley worth playing, save for familiarising yourself with the tracks, while 150cc can be screen-punchingly frustrating, especially when bombarded with the series' renowned and let's face it, cheap, power-ups. The single-player experience is still dominated by the Grand Prix mode, which contains the same tried and tested 50 through 150cc races. It looks like Mario Kart, plays like Mario Kart and sounds like Mario Kart - not that we're complaining, mind you. Digital Spy gets to grips with the go-karts for the umpteenth time to see whether or not Nintendo's racing franchise is still up to speed.Īt first glance, Nintendo hasn't tinkered too much with the classic Mario Kart formula. But is Mario Kart 7 all it's cracked up to be? After all, the franchise hasn't changed much since the Super Nintendo original almost two decades ago. With two such highly sought after games arriving in such a short space of time, 3DS users are suddenly spoilt for choice, with the system's slow start beginning to feel like a distant memory. Devices that have these GPUs: Qualcomm GPUs Adreno 4xx or newer or Snapdragon 415 or newer, ARM GPU Mali T622 or newer, NVIDIA GPU Tegra K1 or newer, PowerVR GPU GX6250 or newer.Mario Kart 7 races onto the dual screens of the Nintendo 3DS within touching distance of game of the year contender Super Mario 3D Land. All devices that have OpenGL ES 3.2 or OpenGL ES 3.1+AEP GPU, and some devices that have OpenGL ES 3.0 GPU. The app may crash while the game is running. ![]() The game runs slower and load times are longer when starting races or when race results are shown. ![]() ・ The following can occur on devices that do not support ASTC (certain devices sold in 2014 or earlier): ・ Operation is not guaranteed on devices with operating systems that have been modified by the manufacturer or user. ・ Mario Kart Tour may not be supported on the newest version of Android OS immediately. ・ Chromebooks and other devices with processors using the x86 or x86-64 architecture are not supported. ・ Operation is not guaranteed on all devices, even if they meet the above requirements. ![]()
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